Hey guys, I’ve recorded a new tutorial showing how to simulate some party balloons with ICE and a small dose of vector math. 🙂
Part 1:
Part 2 will come soon.
Hey guys, I’ve recorded a new tutorial showing how to simulate some party balloons with ICE and a small dose of vector math. 🙂
Part 1:
Part 2 will come soon.
Some of you may remember I wrote about some ICE trickery with strings some years ago. The other day I pondered if one could turn a string of digits into an integer or scalar (float) value. Well, I’ve found a way!
You’ve probably heard of ICE keywords like “self“, “this” or “this_model“… but did you know about “this_parent“?
It’s not undocumented, but it’s often forgotten.
If you’ve ever seen a Maya rig, you’ve probably seen their joints system which draws “fake” bones. Fake as in that it’s just an OpenGL virtual representation of the hierarchy/parenting, not an actual object. I’m not a big fan, but I do like the concept of being able to sketch out a skeleton by duplicating and reparenting joints, and thanks to “this_parent” we can do the same in ICE!
[I shared this on the Softimage Mailing List the other day and thought it was worth posting here.]
Here’s a fun trick for parsing an ICE string attribute, identifying the letters and typing out the text with particles:

Download the sample scene here and read more about it below. (Soft 2011+ required.)