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softimage tutorials

Balloons in ICE

Hey guys, I’ve recorded a new tutorial showing how to simulate some party balloons with ICE and a small dose of vector math. 🙂

Part 1:

Part 2 will come soon.

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softimage

ICE Strings Revisited: Numeric String to Integer or Scalar

Some of you may remember I wrote about some ICE trickery with strings some years ago. The other day I pondered if one could turn a string of digits into an integer or scalar (float) value. Well, I’ve found a way!

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softimage

ICE: Emulating Maya’s hierarchical bones display in Softimage

You’ve probably heard of ICE keywords like “self“, “this” or “this_model“… but did you know about “this_parent“?

It’s not undocumented, but it’s often forgotten.

If you’ve ever seen a Maya rig, you’ve probably seen their joints system which draws “fake” bones. Fake as in that it’s just an OpenGL virtual representation of the hierarchy/parenting, not an actual object. I’m not a big fan, but I do like the concept of being able to sketch out a skeleton by duplicating and reparenting joints, and thanks to “this_parent” we can do the same in ICE!

Categories
softimage tutorials

Softimage: ICE String to Particles trick

[I shared this on the Softimage Mailing List the other day and thought it was worth posting here.]

Here’s a fun trick for parsing an ICE string attribute, identifying the letters and typing out the text with particles:
ICE string to particles
Download the sample scene here and read more about it below. (Soft 2011+ required.)