2009
12.24
12.24
Ever noticed that Ambient Occlusion doesn’t happen in the real world in lit areas? It’s more of a darkness thing… so why apply it everywhere?
With this Rendertree compound you have AO in darkness and that’s it. Simple! ![]()


Now….. can you spot the differences between these images below?
Diffuse pass, boring looking, no AO:

BAD — Sloppy AO that’s been applied everywhere: (notice how dirty it looks towards the center light)

GOOD — Shadow-aware AO, only exists where it should… in darkness:

Credit where credit is due; this method was originally pointed out by Guy Rabiller many years ago, back when our software was called a 3 letter word.

The compound is simple, but very intelligent!. Thanks
Nice tip, very useful for realistic lighting.
nice compound !
and BTW I just love your site,
the way snow dots fall and how the
images smoothly appear when i scroll down..
i know its completely irrelevant,
but i can’t help myself