08.08
Hey guys, I’ve recorded a new tutorial showing how to simulate some party balloons with ICE and a small dose of vector math. 🙂
Part 1:
Part 2 will come soon.
Hey guys, I’ve recorded a new tutorial showing how to simulate some party balloons with ICE and a small dose of vector math. 🙂
Part 1:
Part 2 will come soon.
Here’s a two-part series to understand the basic vector math behind a simple push, and elaborating on it:
If you enjoyed this, don’t forget to like TD Survival on Facebook to get the latest news of future videos and whatnot. (New content posted almost every week!)
Here’s a trick of meddling with the StaticKineState property to allow deforming and adjusting the position of a deformer at the same time:
Here’s a sweet “bike chain” / “tank treads” rig explained:
I’m open to ideas for further short-form tutorials. If you have any, or found this particular tutorial educational, speak up! I welcome your feedback. 🙂
Here’s how you can use ICE to create a null that controls a weightmap gradient:
Hey everyone, earlier this year I started working at Rodeo FX.
Loving it there and just wanted to share with you this new trailer for one of the first projects I got to put my hands on here.
It’s for the magician heist movie “Now You See Me“. Enjoy! 😀
Some of you may remember I wrote about some ICE trickery with strings some years ago. The other day I pondered if one could turn a string of digits into an integer or scalar (float) value. Well, I’ve found a way!
Read More >>
Did you know you can do this? 😉
BREAKDOWN:
1. Set an OK center position with "Move Center to Bounding Box" / "Move Center to Vertices".
2. Enter "Center" mode. (top right)
3. Right-click on "Ref" button (below Local) and choose "Pick Polygon/Edge/Point Reference".
Click an object to select it and highlight the desired components.
4. While still in both "Center" and "Ref" modes, reset rotation to 0,0,0 then go back to "Object" mode (top right), go "Local" mode and reset rotation to 0,0,0 again. — That’s it!
ps: The faces need not be in the same object. (It could be another’s!)