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><channel><title>darkvertex.com &#187; compounds</title> <atom:link href="http://darkvertex.com/wp/category/softimage/compounds/feed/" rel="self" type="application/rss+xml" /><link>http://darkvertex.com/wp</link> <description>Bringing CG to life, one rig at a time...</description> <lastBuildDate>Tue, 24 Aug 2010 04:17:36 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <atom:link rel='hub' href='http://darkvertex.com/wp/?pushpress=hub'/> <item><title>Rendertree Compound: Shadow AO</title><link>http://darkvertex.com/wp/2009/12/24/shadow-ao-rtcompound/</link> <comments>http://darkvertex.com/wp/2009/12/24/shadow-ao-rtcompound/#comments</comments> <pubDate>Fri, 25 Dec 2009 02:18:08 +0000</pubDate> <dc:creator>Alan</dc:creator> <category><![CDATA[compounds]]></category> <category><![CDATA[softimage]]></category> <category><![CDATA[rendering]]></category><guid isPermaLink="false">http://darkvertex.com/wp/?p=94</guid> <description><![CDATA[Ever noticed that Ambient Occlusion doesn&#8217;t happen in the real world in lit areas? It&#8217;s more of a darkness thing&#8230; so why apply it everywhere? With this Rendertree compound you have AO in darkness and that&#8217;s it. Simple! Now&#8230;.. can you spot the differences between these images below? Diffuse pass, boring looking, no AO: BAD [...]]]></description> <content:encoded><![CDATA[<p>Ever noticed that Ambient Occlusion doesn&#8217;t happen in the real world in lit areas? It&#8217;s more of a darkness thing&#8230; so why apply it everywhere?</p><p><a href="http://s3.darkvertex.com/tools/ShadowAO_ExampleSceneAndCompound.zip">With this Rendertree compound</a> you have AO in darkness and that&#8217;s it. Simple! <img src='http://darkvertex.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br /> <a href="http://s3.darkvertex.com/tools/ShadowAO_ExampleSceneAndCompound.zip"><img src="http://wpfiles.darkvertex.com/wp/wp-content/uploads/2009/12/ShadowAO__Good_Comp.png" alt="Notice how there's no AO in lit areas" width="640" height="303" /></p><p><img title="Shadow AO compound" src="http://wpfiles.darkvertex.com/wp/wp-content/uploads/2009/12/ShadowAO_RTcompound_screenshot.png" alt="Shadow AO compound" width="509" height="430" /></a><br /> <span id="more-94"></span></p><p>Now&#8230;.. can you spot the differences between these images below?</p><p>Diffuse pass, boring looking, no AO:<br /> <img src="http://wpfiles.darkvertex.com/wp/wp-content/uploads/2009/12/ShadowAO__Color_Pass.png" alt="" width="640" height="303" /></p><p><strong><span style="color: #ff0000;">BAD</span></strong> &#8212; Sloppy AO that&#8217;s been applied everywhere: (notice how dirty it looks towards the center light)<br /> <img src="http://wpfiles.darkvertex.com/wp/wp-content/uploads/2009/12/ShadowAO__Bad_Comp.png" alt="" width="640" height="303" /></p><p><span style="color: #00ff00;">GOOD</span> &#8212; Shadow-aware AO, only exists where it should&#8230; in darkness:<br /> <img src="http://wpfiles.darkvertex.com/wp/wp-content/uploads/2009/12/ShadowAO__Good_Comp.png" alt="" width="640" height="303" /></p><p><em>Credit where credit is due; this method was originally </em><a href="http://www.grabiller.com/site/download/AOInShadow.JPG" rel="shadowbox[post-94];player=img;"><em>pointed out</em></a><em> by Guy Rabiller many years ago, back when our software was called a 3 letter word.</em></p> ]]></content:encoded> <wfw:commentRss>http://darkvertex.com/wp/2009/12/24/shadow-ao-rtcompound/feed/</wfw:commentRss> <slash:comments>8</slash:comments> </item> </channel> </rss>