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> <channel><title>Comments on: Softimage: RefModel Deltas&#8217; Hygiene in Production</title> <atom:link href="http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/feed/" rel="self" type="application/rss+xml" /><link>http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/</link> <description>Bringing CG to life, one rig at a time...</description> <lastBuildDate>Thu, 02 Feb 2012 08:57:48 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: Gustavo</title><link>http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/comment-page-1/#comment-40</link> <dc:creator>Gustavo</dc:creator> <pubDate>Fri, 10 Jun 2011 16:39:34 +0000</pubDate> <guid isPermaLink="false">http://darkvertex.com/wp/?p=185#comment-40</guid> <description>Arg just can&#039;t use it! Sadly this would be a great feature, but I still think this is too buggy still. I think development should really focus on such a feature. It would be a pivotal selling point if it was not the pivotal starting point of many headaches in production. It is improving over the latest releases, but still not as reliable as it should be.</description> <content:encoded><![CDATA[<p>Arg just can&#8217;t use it! Sadly this would be a great feature, but I still think this is too buggy still. I think development should really focus on such a feature. It would be a pivotal selling point if it was not the pivotal starting point of many headaches in production. It is improving over the latest releases, but still not as reliable as it should be.</p> ]]></content:encoded> </item> <item><title>By: Steven Caron</title><link>http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/comment-page-1/#comment-37</link> <dc:creator>Steven Caron</dc:creator> <pubDate>Thu, 12 May 2011 17:23:58 +0000</pubDate> <guid isPermaLink="false">http://darkvertex.com/wp/?p=185#comment-37</guid> <description>animation layers are not 100%... but what is? the massive amounts of data loss happening to many has been greatly reduced in 2010 SP1.</description> <content:encoded><![CDATA[<p>animation layers are not 100%&#8230; but what is? the massive amounts of data loss happening to many has been greatly reduced in 2010 SP1.</p> ]]></content:encoded> </item> <item><title>By: Xavier</title><link>http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/comment-page-1/#comment-8</link> <dc:creator>Xavier</dc:creator> <pubDate>Mon, 05 Apr 2010 13:57:56 +0000</pubDate> <guid isPermaLink="false">http://darkvertex.com/wp/?p=185#comment-8</guid> <description>Just to put some more precision about this issue, an animator found a way to break the layers almost each time by using constraint from object outside the ref model on an object inside while using animation layer.</description> <content:encoded><![CDATA[<p>Just to put some more precision about this issue, an animator found a way to break the layers almost each time by using constraint from object outside the ref model on an object inside while using animation layer.</p> ]]></content:encoded> </item> <item><title>By: Xavier</title><link>http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/comment-page-1/#comment-7</link> <dc:creator>Xavier</dc:creator> <pubDate>Wed, 24 Mar 2010 02:41:19 +0000</pubDate> <guid isPermaLink="false">http://darkvertex.com/wp/?p=185#comment-7</guid> <description>We tried the animation layer + ref model at work with SP1 and it&#039;s not completely fixed. So testing first might be a good idea ...</description> <content:encoded><![CDATA[<p>We tried the animation layer + ref model at work with SP1 and it&#8217;s not completely fixed. So testing first might be a good idea &#8230;</p> ]]></content:encoded> </item> <item><title>By: Alan</title><link>http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/comment-page-1/#comment-6</link> <dc:creator>Alan</dc:creator> <pubDate>Mon, 22 Feb 2010 20:17:29 +0000</pubDate> <guid isPermaLink="false">http://darkvertex.com/wp/?p=185#comment-6</guid> <description>I hadn&#039;t thought of node locking constraints but I guess that makes sense. They shouldn&#039;t dissapear either way though, since (I think?) you can&#039;t delete referenced constraints.Also, I have been using and continue to use referenced models since version 6 through to 2010 SP1.Steven Caron pointed out to me today that animation layers are working fine in 2010 SP1. I recently made a small edit in my post to reflect this.</description> <content:encoded><![CDATA[<p>I hadn&#8217;t thought of node locking constraints but I guess that makes sense. They shouldn&#8217;t dissapear either way though, since (I think?) you can&#8217;t delete referenced constraints.</p><p>Also, I have been using and continue to use referenced models since version 6 through to 2010 SP1.</p><p>Steven Caron pointed out to me today that animation layers are working fine in 2010 SP1. I recently made a small edit in my post to reflect this.</p> ]]></content:encoded> </item> <item><title>By: Mark Hanny</title><link>http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/comment-page-1/#comment-5</link> <dc:creator>Mark Hanny</dc:creator> <pubDate>Mon, 22 Feb 2010 14:12:18 +0000</pubDate> <guid isPermaLink="false">http://darkvertex.com/wp/?p=185#comment-5</guid> <description>This is very helpful cheat sheet on reference modeling here. What version of Softimage did you do most of your testing with? Also I find node locking any of constrains on the rig helps prevent animated constraints from wanting to disappear when saved.</description> <content:encoded><![CDATA[<p>This is very helpful cheat sheet on reference modeling here. What version of Softimage did you do most of your testing with? Also I find node locking any of constrains on the rig helps prevent animated constraints from wanting to disappear when saved.</p> ]]></content:encoded> </item> </channel> </rss>
